How do we make the process of performing eco-conscious tasks more engaging and enjoyable and possibly form habits?
Carbon footprint is the total amount of greenhouse gases (including carbon dioxide and methane) that are generated by our actions. ecoTrack is an conceptualized eco-conscious application that allows users to set personalized sustainable tasks and actions schedules and create habits and lifestyles.
Design lead
UX designer
4 months
Mar - June 2023
Steps I did to understand users' perspectives on the problem.
The biggest gaps for a more engaging and effective user experience are a lack of repetition, reminders, gamification, and attractive rewards.
Define personas and pain points using the research data above.
It's so expensive to keep up the sustain habits.
I wish these things are more fun.
Lack of problem awareness
Lack of incentives and motivation
Lack of tracking method
Define personas and pain points using the research data above.
Motivate users by weekly challenges and gamification
Daily tracker of small, doable actions to make action tracking easier
Personalization options based on users' preferences
User flow 1 demonstrates the steps from browsing
eco-conscious action to complete the action. This is one of the main features of the app that let users browse the action they want to do and set their own preference of routine.
User flow 2 demonstrates the user who enters the
eco-conscious challenge. This feature allows users to participate in a gamification weekly challenge where they can compete with other users and win prizes.
I created the app information architecture using the card sorting method to understand how users categorize and organize information or concepts.
The weekly challenge prototype boosted engagement through gamification and friendly competition, integrating leaderboards and rewards. Actions were categorized into sustainability areas for personalized recommendations, fostering active participation, and aligning with users' interests and lifestyles.
The result of user testing showed that the prototype had too much information and text and lacked visualization. Some information was displayed illogically, which cause difficulty in navigation.
Location:
University of Washington
Particiants:
5 people
Length:
15-20 minutes